R: Racing Evolution

Gameplayrace in major events. However, she quickly develops a
R is a racing-sim game featuring over 33 licensed cars,bitter rivalry with independent veteran racer Gina
and in-depth customization options such as braking,Cavalli. It is later revealed that Gina despises GVI, and
front wheel stabilizers, and car weight. Other featuresher contempt for the company spills over to Rena,
concerning gameplay include drifts, Nitro adjustments,whom Gina considers to be their pawn. Towards the
and individual classes and attributes for every car. Theend of Rena's rookie season, her mechanic Eddie
game also features a system referred to as thecomes up with a plan to leave GVI with Stephan and
pressure meter, a fighting game-esque gauge that fillsRena. They form a new team without GVI's influence
up as the player gets closer to a rival car; the higherand Gina finds new respect for Rena and the two
the meter, the greater the likelihood that the AI willbecome friends while continuing their rivalry on the
make a critical mistake.racetrack.
The game offers a story mode where the playerDevelopment
follows the racing career of Rena Hayami as sheThe soundtrack of the game was composed by Y
struggles to deal with the busy life of a professionalMiyake, Satoru Ksaki, and other musicians who
race car driver and the politics of the sport. The modespecialize in electronica.
features 14 chapters, in which the player earns newThe original Japanese box cover displayed a front
cars, RP points for new purchases, and views CGview of a De Tomaso Pantera GT5. For the North
movies proceeding every chapter.American release, the box art was tailored to the
Other modes include the usual racing game fare: singledomestic audience by changing the image to a side
races, time attacks, a versus mode, and carprofile of a Dodge Viper, with Rena standing next to it.
customization.Similarly, for the European release the image was
Plotagain changed to a modern supercar, the McLaren F1
Rena Hayami is introduced as a Japanese ambulanceGTR, with the same image of Rena.
driver living in a nondescript Western country. On oneReception
night, she responds to an accident at a racetrack.The game received aggregate scores in the 70%
Pressed for time, Rena pushes her driving skills to therange, varying slightly by platform. The gameplay was
limit in order to deliver the injured racer to the hospital.described as a compromise between simulation and
Along for the ride with his injured team member, thearcade. The story was considered interesting enough
former racing engineer and now team managerto keep the player interested in an otherwise dull series
Stephan Garnier is impressed enough to offer Rena aof races. Graphically, the game was more or less
chance to become a racecar driver herself. Sheidentical on all platforms, but the GameCube and Xbox
accepts and joins Stephan's team, oblivious to the factversions had better analog button control. On the other
that the team is sponsored by a shadowy corporationhand, the game was found lacking in comparison to
called GVI. At first, Rena benefits from the company'sother racing titles on the Xbox.
influence and is given equipment and opportunities to